All combat effects stack, so enemies who poison represent an extremely dangerous problem in the typically drawn out combats. Bleeding hurts (slashing weapons often cause bleed, but not all monsters are affected), as does poison. For some reason I seem to be unable to target things in the back row.Ĭombat is rife with status ailements that will drive you crazy. Extended reach weapons (polearms) don't seem to help this (they can hit the enemy front row fromn the back row). But people can only attack the 3 slots in front of them, meaning your flanking attackers will be shut out without moving them around. The party grid in combat is actually 4x2 there is a summoner class and they can fill those slots. I do think the game is promising, though it has a few annoyances. ![]() I've often had to return to town to rest up after a single encounter. You will be spending a large amount of money resting to remove mortal wounds/regen life and mana, paying gate tolls (once you get to the first town, they make you pay them again every couple of days), and removing unpleasant status effects (at level 4, the only thing my cleric can do is heal wounds). ![]() I'm playing on "classic" difficulty, which appeared to be the middle of 3.
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